Exploring the systems behind carving.
A research and design practice studying what actually happens when a rider carves, and building tools from what we find.
The thesis
A carve is more than a turn.
It is the output of a system. Conditions set what the snow will do, equipment translates it, the rider's movement loads and releases an edge, and forces resolve into a line. Change one input and the outcome changes.
Work
Three ways of looking at the same problem.
Understand the mountain.
In progress
SnowPlanGo
Conditions and decision-support for riding days.
Visit(opens snowplango.com)
Understand the turn.
In progress
Carving Codex
A structured knowledge system around snowboard carving.
Read
Measure what we can see.
In progress
Experiments
Public experiments, observations, and models.
Read
What the mountain does
- Firmness
- Uniformity
- Stability
- Disturbance
- Visibility
- Temperature
- Wind
- Grooming
- Freeze / thaw
Most of these we can name but not yet measure. Where a label appears, a published experiment is behind it. Where one does not, the honest answer is that we have not measured it.
Experiments
What we measured, and what we got wrong.

Experiment 001
exploringPeak load does not land where our model says it should
The pipeline agrees with itself five times out of five. Checked against the measured signal instead, the agreement is zero out of five.

Experiment 002
exploringPhase share, and a boundary we probably got wrong
Our segmenter assigned 44 percent of one run to the release phase. That is almost certainly our error rather than the rider being unusual, and it is worth publishing as one.

Experiment 003
measuredWhere the tracking fails
One frame in ten came back with low pose confidence. We expected those frames to cluster at a particular point in the turn. They mostly do not.